Video-game character I designed. Sculpted in ZBrush. Quad Draw Modeled in Maya. Maps baked in Marmoset Toolbag. PBR Textured in Substance Painter. Rigged with Rapid Rig Modular. Posed in Maya and Rendered in Marmoset Toolbag. (Maps Used: Color/Normal/Metallic/Roughness)
Visual Influence for Design: Disney Zootopia