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Plants Vs. Zombies: Battle For Neighborville

Plants vs. Zombies: Battle For Neighborville for PS4, Xbox One and PC (Frostbite Engine)

A few examples of the character customizations that I worked on with the large character team at EA. The team had a collaborative process where many artists worked on different stages of the same asset as it changed hands throughout the pipeline. (I had made a very detailed list of all character artists involved and their responsibilities but it wasn't emailed to me in the end- so if you worked on a part of the assets and want your name added- send me a message and I will happily add you!) .

Copyright 2019 Electronic Arts Inc
https://www.ea.com/games/plants-vs-zombies/plants-vs-zombies-battle-for-neighborville

I worked on the Head Asset: Some Sculpting, Modeling, UVs, Texturing, Implementation. I also textured the Pea Shooter Character to match the Head Asset. I really enjoyed working on the texturing where I made the scales shimmer as the character animates.

I worked on the Head Asset: Some Sculpting, Modeling, UVs, Texturing, Implementation. I also textured the Pea Shooter Character to match the Head Asset. I really enjoyed working on the texturing where I made the scales shimmer as the character animates.

I worked on the Kitty Mech's Add-ons (think Pink) as well as the Imp's Clothing (Dress, Pants, Shoes, Ruffles, Bows, Sucker): Some Modeling, Sculpting

I worked on the Kitty Mech's Add-ons (think Pink) as well as the Imp's Clothing (Dress, Pants, Shoes, Ruffles, Bows, Sucker): Some Modeling, Sculpting

I worked on the Head Asset: Some Sculpting, Modeling, UVs, Texturing, Implementation.

I worked on the Head Asset: Some Sculpting, Modeling, UVs, Texturing, Implementation.

I worked on the Head Asset, Face Asset, Back Asset and Hand Asset: Some Sculpting, Modeling, Texturing, Implementation

I worked on the Head Asset, Face Asset, Back Asset and Hand Asset: Some Sculpting, Modeling, Texturing, Implementation